BEEZERK

One finger. One angry swarm.

Drag your finger and the hero follows. Your sparks fire on their own — your only job is to not get caught, while googly-eyed blobs, dive-bombing spikes and very grumpy tanks fill the screen.

Coming soon to the App Store
BEEZERK gameplay — the hero outrunning a swarm of enemies

How it plays

No buttons, no virtual stick, no tutorial wall. Put a finger down and run.

Drag to dodge

The hero lives under your fingertip. Weaving through a crowd is the whole skill — and the whole game.

It shoots for you

Sparks fly at whatever is closest, automatically. You never aim, so you never stop moving.

Level up mid-run

Every level, three cards. A bee that hunts for you, a shadow clone, bouncing shots, orbiting shields — 30 in all.

A giant every two minutes

The screen darkens, something enormous arrives, and your careful little build gets tested.

Every run builds different

Same start, different ending. What you pick on the way changes what you become.

Card selection screen — three upgrades to choose from Boss fight The Hive — permanent upgrades bought with honey

It keeps going between runs

Honey from every run feeds the Hive: permanent upgrades that carry into the next one. Six heroes to unlock, and a daily challenge where everyone gets the same swarm and exactly one attempt.

30upgrade cards
6heroes
24languages
0image files

That last one is not a typo. Every character, every explosion, every note of music in BEEZERK is generated by code at runtime — there is not a single picture or sound file in the app.

Support

Something broken, an idea, or a translation that reads wrong in your language? Write in — a human answers.